Getting started
You start with $500 and the whole world to build in. Here is the short version.
Your first hour
- Read the guide. Carl leaves a guide book in your bag when you first join.
/tutorialshows it again. - Take a job.
/jobslists them. You can hold up to 3 at once, and you are paid for the work you already do, such as mining, chopping, farming or fishing. - Claim your land.
/claimtakes the chunk you are standing in, and the first 10 are free./trustlets a friend build, and/locklocks a chest, door or lever. - Set a home.
/sethomeand/home./rtptakes you somewhere new, and/tpaasks to visit a friend. - Trade.
/storelists every player's shop, and/signshop newmakes your own from a chest in your claim. A shop can sell or buy, so you can also sell your extras straight to players with a [Buying] sign. See how pay works.
New player discount. Teleports cost money, but are 50% off for your first 1 hour of play. A home trip is normally $25, a
/rtp $100 and a /tpa $25.The idea of the economy
- Your jobs pay for the work you do, and the wages are paid out every few minutes of play. See how pay works.
/sellto the server is only a safety net, with a low price and a daily limit. Players pay more: buy from their shops, and sell to the shops with a red [Buying] sign.- The Treasury grows from taxes and donations. When it reaches its goal, everybody gets a public holiday, and teleports are free.
/streakis a daily reward.
Stuck?
/help lists commands by topic. /report bug tells us about a bug, and you are paid $100 if it gets fixed. /suggestion sends an idea. Stuck in the ground? /suicide, said twice, respawns you.